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Command Reference

/modularshoot debug command. Requires op level 2 (modularshoot.command permission node).

Subcommand Quick Reference

SubcommandParametersDescription
statsNoneQueries the final calculated attribute values of your main-hand gun (includes gun base + plugin modifiers + buff/equipment sources combined)
pluginsNoneLists all installed plugins on your main-hand gun. Shows: plugin ID, installed type ID, instance UUID, lock status
gun <id>id — gun registry ID (e.g. modularshoot:test_gun)Gives yourself a specified gun item
plugin <id> [count]id — plugin registry ID; count — optional, quantity to give (default 1, count limited to 1–64)Gives yourself one or more specified plugin items
bulletsNoneQueries the active bullet count and brief status of the executor's current dimension
`debug <onoff>`on or off
variantsNonePreviews your main-hand gun's variant pool (computed server-side, includes weight modifiers from third-party registered contributors): one line per candidate with variant ID, final weight and probability percentage; guns declaring no variant pool show a "Normal bullet (default fallback)" entry (spec §6.4)

Usage Examples

OperationCommand
View all attributes of held gun/modularshoot stats
View installed plugins on held gun/modularshoot plugins
Get a test gun/modularshoot gun modularshoot:test_gun
Get 5 rapid-fire barrel plugins/modularshoot plugin modularshoot:rapid_fire_barrel 5
View active bullet count in current dimension/modularshoot bullets
Enable debug HUD/modularshoot debug on
View held gun's variant pool probabilities/modularshoot variants

Released under the MIT License